// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: VertShader.vsh ********

// File data
static const char _VertShader_vsh[] = 
	"attribute highp vec3  inVertex;\r\n"
	"attribute highp vec3  inNormal;\r\n"
	"attribute highp vec2  inTexCoord;\r\n"
	"\r\n"
	"uniform highp mat4  ModelViewMatrix;\r\n"
	"uniform highp mat4  ProjectionMatrix;\r\n"
	"varying highp vec4  color;\r\n"
	"varying highp vec2  TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\tgl_Position = ProjectionMatrix * ModelViewMatrix * vec4(inVertex, 1.0);\r\n"
	"\tTexCoord = inTexCoord;\r\n"
	"\t\r\n"
	"\tcolor = vec4(1.0, 1.0, 1.0, 1.0);\r\n"
	"}";

// Register VertShader.vsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 396);

// ******** End: VertShader.vsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: VertShader.vsc ********

// File data
A32BIT _VertShader_vsc[] = {
0x10fab438,0x30551f6e,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xc2040000,0x0,0x4000000,0x0,0x19000000,0x204,0x0,0x3030000,0x443,0x460c0000,0x28030000,0x55535020,0x20,0x31c,0x1,0x1,0x0,0x204,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x122000a,0xffff,0x6,0x0,0x0,0x20,0x0,0x0,0x0,0x0,0xfffc,0x0,0x0,0x0,0xffff0003,0xffffffff,0x220020,0x800006,0x1,0x0,0x10001,0x1,0x20001,0x2,0x30001,0x3,0x40001,0x4,0x50001,0x5,0x60001,
0x6,0x70001,0x7,0x80001,0x8,0x90001,0x9,0xa0001,0xa,0xb0001,0xb,0xc0001,0xc,0xd0001,0xd,0xe0001,0xe,0xf0001,0xf,0x100001,0x10,0x110001,0x11,0x120001,0x12,0x130001,0x13,0x140001,0x14,0x150001,0x15,0x160001,0x16,0x170001,0x17,0x180001,0x18,0x190001,0x19,0x1a0001,0x1a,0x1b0001,0x1b,0x1c0001,0x1c,0x1d0001,0x1d,0x1e0001,0x1e,0x1f0001,0x1f,0x0,0xf8000140,0x0,0xf8000940,0x10404,0xfa100000,0xa546850b,0x10a83a06,0xa346860d,0x38980606,0xa366c811,0x38820e06,0xa3670a15,
0x38820606,0xa3674c19,0x38a20a06,0xa387850b,0x38980606,0xa3a7c70f,0x38820e06,0xa3a80913,0x38820606,0xa3a84b17,0x38a20a06,0xa3c7860d,0x38980606,0xa3e7c811,0x38820e06,0xa3e80a15,0x38820606,0xa3e84c19,0x38a20a06,0xa408850b,0x38980606,0xa428c70f,0x38820e06,0xa4290913,0x38820606,0xa4294b17,0x38a20a06,0xe5600080,0x28831002,0xa448860d,0x10a83a06,0xa149850b,0x38980606,0xa169c70f,0x38820e06,0xa16a0913,0x38820606,0xa16a4b17,0x38a20a06,0xa189860d,0x38980606,0xa1a9c811,0x38820e06,0xa1aa0a15,0x38820606,0xa1aa4c19,0x38a20206,0xe1c00080,0x28831002,0x1010101,0xfa100000,0x37,0xffffffff,0xffffffff,0x0,0x0,0x4,0x20003,0xb0000,0x80010002,0x80018001,0x8001,0x0,0x0,
0x0,0x10000,0x10001,0x10000,0x10001,0xa1000200,0x28a11001,0x60801a00,0x28831001,0x60a00200,0x28a12001,0xf060151a,0x38ab0606,0xf0604e9e,0x38820606,0xf06090ab,0x38820606,0x701f1a0b,0xa21001,0xf0000d9c,0x38ab0606,0xf0004fa0,0x38820606,0xf000910a,0x38820606,0x705f1a0d,0xa21001,0x6,0x2800,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x803f0000,0x0,0x0,0x0,
0x803f0000,0x803f0000,0x803f0000,0x803f0000,0x7000000,0x6a6f7250,0x69746365,0x614d6e6f,0x78697274,0x16000000,0x303,0x1000001,0xff100000,0x4d0000ff,0x6c65646f,0x77656956,0x7274614d,0x7869,0x3031600,0x10000,0x10000100,0xffff10,0x566e6900,0x65747265,0x78,0x30404,0x100,0x4000001,0x700,0x505f6c67,0x7469736f,0x6e6f69,0x5050100,0x1000003,0x10000,0xf000400,0x65540000,0x6f6f4378,0x6472,0x3050300,0x10000,0x4000100,0x30002,0x546e6900,0x6f437865,0x64726f,0x4030000,0x1000003,0x10000,0x3000404,0x6f630000,0x726f6c,0x5050000,0x1000003,0x10000,0xf000400,0x0,
};

// Register VertShader.vsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_VertShader_vsc("VertShader.vsc", _VertShader_vsc, 1250);

// ******** End: VertShader.vsc ********

